Why Isn’t The Metaverse Here Yet? Money
Building a metaverse isn’t easy or cheap—and we can learn a few lessons from the video game industry.
In the earliest days of PC and video gaming, all you needed to change the world was a good idea, some friends, and a shoestring budget. Doom—a title that helped popularize the first-person shooter genre—is a great example of this. With a five-person team, a small workspace next to a dentist’s office, and a budget of $500,000, ID Software created a highly influential masterpiece that remains a fan favorite to this day.
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