Alan Wake 2 is a slow-burn thriller, but so far it's sunk its hooks in deep and good
The Alan Wake 2 review embargo lifts today, but ours needs a bit more time in the oven. Review code only came in late Sunday night, and for a game so heavily reliant on the thrust and resolution of its story, it's imperative I get to the end of it before I deliver my final verdict. Alas, the business of running a website does not play nicely with tight review deadlines like this, but what I can tell you after 15-odd hours of play is that it's really sunk its claws into me good and proper.
Alan Wake 2 is a much creepier, more unnerving kind of horror game than its predecessor, doubling down on its fiction-meets-reality schtick while also piling on the scares and interlacing it with unsettling imagery of teeth-gnashing, inkblot-stained doppelgangers to ratchet up the tension. In many ways, this is a game that owes as much to Resident Evil 7 as it does its own lineage in the genre, and the dual narratives of its two protagonists, FBI agent Saga Anderson and Alan himself, arguably make this Remedy's most sophisticated tale yet.